Part I - Setup: Creating New Worlds Ch 1 - History of Game Simulations Ch 2 - Audience and Market
Part II - Serious Games: Education & Training Ch 3 - Educational Simulations Ch 4 - Business Simulations Ch 5 - Military Simulations
Part III - Jumping In: Simulations as Entertainment Ch 6 - Sports Simulations Ch 7 - Music and Art Simulations Ch 8 - Sandboxes and Open-Ended Simulations Ch 9 - The Future of Game Simulations