Dedication Acknowledgments Foreword Introduction Chapter 1 Games, Games, and More Games Chapter 2 Game Design Methods Chapter 3 Programming Concepts Chapter 4 TGF Creation Basics Chapter 5 Finding Your Way Around Chapter 6 Objects, the Cornerstone of Creation Chapter 7 Configuring Properties Chapter 8 TGF Coding Basics Chapter 9 Backup and Game Recovery Chapter 10 Movement Chapter 11 Graphics and Animation Chapter 12 Creating a Bat-and-Ball Game Chapter 13 Scrolling Game Concepts Chapter 14 Creating a Side-scrolling Shoot-em-up Game Chapter 15 Robin Hood, the Rescue of Lady Marian Chapter 16 Alien Invaders Chapter 17 Additional Concepts Chapter 18 Bug Finding and Fixing Chapter 19 Product Creation Afterthoughts Chapter 20 Getting Help On the CD-ROM Index