21st Century Game Design

First Edition
Author: Chris Bateman; Richard Boon
ISBN #: 1584504293
©2006   Publish Date: 08/29/2005
Binding: PB
Pages: 332
Publisher: Cengage Learning

Price: $31.95

Product Benefits:

  • Teaches the "why" behind game design versus the "how-to"
  • Provides designers with an insightful approach to game design that teaches them how to understand their audiences
  • Covers fundamental principles of game design, including interface design, structural elements, and game world abstractions as they relate to the audience
  • Details an audience model that can help inform the design process in terms of player needs
  • Includes fresh insights for all levels of designers from newcomers to grizzled veterans

Table of Contents:

Acknowledgments
Preface
Introduction—by Ernest W. Adams

Part I Audience
Chapter 1 Zen Game Design
Chapter 2 Designing for the Market
Chapter 3 Myers-Briggs Typology and Gamers
Chapter 4 The DGD1 Demographic Model
Chapter 5 Player Abilities

Part II Design
Chapter 6 Foundations of Game Design
Chapter 7 Principles of Interface Design
Chapter 8 Game World Abstraction
Chapter 9 Avatar Abstractions
Chapter 10 Game Structures
Chapter 11 Action Game Genres
Chapter 12 Genres: Quest, Strategy, and Simulation
Chapter 13 The Evolution of Games: Originality and Chreodes
Glossary
References
Index

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