Game Programming in C++, Start to Finish

First Edition
Author: Erik Yuzwa
ISBN #: 1584504323
©2006   Publish Date: 01/11/2006
Binding: PBw/CD
Pages: 392
Publisher: Cengage Learning

Price: $49.95

Table of Contents:

Acknowledgments
Preface
Chapter 1 Game Technologies
Chapter 2 Design Fundamentals
Chapter 3 Introduction to SDL and Windows
Chapter 4 Introduction to the Peon Engine
Chapter 5 Graphics Programming Mathematics
Chapter 6 Creating an OpenGL Renderer
Chapter 7 More OpenGL Techniques
Chapter 8 Scene Geometry Management
Chapter 9 Graphics Timebox
Chapter 10 Working with Input Devices
Chapter 11 Working With Sound
Chapter 12 Input and Sound Timebox
Chapter 13 Collision Detection and Physics Techniques
Chapter 14 Introduction to Networking
Chapter 15 Networking Timebox
Chapter 16 Introduction to Models
Chapter 17 Animation and Special Effects
Chapter 18 Introduction to the OpenGL Shading Language (GLSL)
Chapter 19 Introduction to Scripting
Chapter 20 Polish Timebox
Chapter 21 Finishing Tips and Tricks
Appendix A Setting Up the SDL and the Compiler
Appendix B Debugging Tools
Appendix C ASCII Table
Appendix D Windows Vista and OpenGL
Appendix E About the CD-ROM
Appendix F Further Resources
Index

Order this product from our online catalog at:

Order by phone: 1-800-347-7707