Java Programming

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Author: Joyce Farrell
Edition: 006
Product Type: Bound Book
ISBN 13: 9781111529444
ISBN 10: 1111529442
Copyright: 2012

Price: $183.95

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Description:

JAVA PROGRAMMING, Sixth Edition provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting GUI and Web-based applications. Java also provides an excellent environment for the beginning programmer – students can quickly build useful programs while learning the basics of structured and object-oriented programming techniques.

Features:

  • NEW! An additional chapter on arrays is included. In this edition array coverage has been split into two chapters, providing a gentler introduction to this important and sometimes difficult topic, giving more options for instructors in how much to cover, and allowing additional array exercises and examples.
  • NEW! The book has been updated to reflect new features in Java 7, the latest version of the programming language.
  • NEW! CourseMate that includes an interactive eBook, which allows you to take notes, highlight, bookmark, search the text, and use in-context glossary definitions and interactive teaching and learning tools including: quizzes, flashcards, videos and more.
  • Uses clear language and easy-to-understand business examples for comprehensive coverage of Java and object-oriented programming techniques.
  • Builds applications from the bottom up, facilitating a deeper understanding of concepts used in object-oriented programming.
  • "Two Truths and a Lie" quizzes reinforce material covered in each chapter section.
  • "You Do It" sections contain step-by-step exercises to illustrate concepts just learned, reinforcing the student's understanding and promoting concept retention.
  • Don't Do It tips explain common errors made by beginners and help the student have a successful programming experience.
  • Debugging Exercises help students see how others approach a problem, discover what kinds of errors might be made, and help students gain expertise in programming logic and syntax.
  • "Game Zone" exercises provide appealing gaming programming experiences while reinforcing learning objectives.

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