Description:This timely new book provides an excellent foundation in the techniques of sound design production for the interactive arts. Coverage ranges from basic acoustics and digital audio theory to creating, mixing, and implementing sound and music in such interactive spaces as Web sites, games, and virtual worlds. Readers are introduced to the essentials of recording and reproduction, the key strategies for successful sound design, and the musical and psychological aspects of sound. The practical and theoretical knowledge presented in this book facilitates the important transition from the techniques of linear sound design used in film and video to the non-linear sound design techniques associated with adaptive audio spaces. |
Features:
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Thoroughly examines the adaptive audio techniques associated with game engines and editors, with practical examples that stimulate users to do their own problem-solving.
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Covers the concepts that apply most directly to sound designers?intervallic and harmonic relationships and traditional harmony.
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Features an exceptional overview of music theory for sound designers that highlight the psychological and acoustical relations between sound and image.
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Presents a logical progression of content and clear, well-defined images promote a methodical approach to becoming a successful sound designer for interactive media.
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