Concrete examples are included throughout the book to clarify abstract concepts and rules
Straightforward, simple explanations allow readers of all backgrounds to benefit and learn the topics covered
Focus on critiquing various techniques teaches readers to go beyond rote memorization and to think critically for themselves
Table of Contents:
Part I: Setup
Looking At The Big Picture
Chapter 1 History: Where Did Massively Multiplayer Online Games Come From? Chapter 2 Constraints: Understand The Issues Before Starting A Design Chapter 3 Organization: Dont Start Working Without First Making A Plan
Part II: Development
Transforming A Game Into A Lifestyle
Chapter 4 Content: General Design Philosophies And Goals Chapter 5 Vision: Crafting A Personality And Avoiding The Clichés Chapter 6 Spin: Designing With Community, Marketing, And Business
Part III: Launch
It Isnt A Game Anymore. Now Its A Business
Chapter 7 Live!: So Your Game Has Launched. Now What? Chapter 8 Communities: Navigating The Feedback Of Thousands Chapter 9 Endgame: Where Is It All Going And When Will It End?