Mathematics & Physics for Programmers

Second Edition
Author: Danny Kodicek; John P. Flynt, Ph.D
ISBN #: 1435457331
©2012   Publish Date: 09/28/2011
Binding: PB
Pages: 592
Publisher: Cengage Learning PTR

Price: $49.99

Product Benefits:

  • Provides coverage of all the latest casual gaming technology including mobile devices such as the iPhone.
  • Written for beginning game programmers who need to learn the basic mathematics and physics skills necessary to develop casual games.
  • The book covers both theory and practice through hands-on application of new skills learned.
  • All examples and techniques are non-platform specific.
  • An accompanying website includes all the source code needed to create the games in the book.

Table of Contents:

Introduction.
The Games.
Part I: GENERAL TECHNIQUES.
1. Numbers.
2. Arithmetic.
3. Algebra.
4. Trigonometry and Pythagoras.
5. Vectors.
Part II: BALLISTICS AND COLLISIONS.
6. Forces, Mass, and Energy.
7. Collisions Between Simple Shapes.
8. Collisions Between Complex Shapes.
9. Particle Systems.
Part III: MORE COMPLEX MATHEMATICS.
10. Calculus.
11. 3D Geometry.
12. Lighting and Textures.
13. 3D Terrains.
Part IV: MORE COMPLEX PHYSICS.
14. Angular Motion.
15. Friction.
16. Oscillations.
Appendix A: Glossary of Mathematical Terms.
Appendix B: Language References and Pseudocode.
Appendix C: About the CD-ROM.
Appendix D: Further Reading and Resources.
Appendix E: Answers to Exercises.

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