This unique book serves as an all-in-one programming guide.
While the book focuses on role playing games, the information can be applied to other genres as well.
Concludes with a full section dedicated to showing readers how to create a complete game.
Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=159200315X
Table of Contents:
Introduction Part 1: Working with this Book 1. Preparing for the Book Part 2: DirectX Basics 2. Drawing with DirectX Graphics 3. Interacting with DirectInput 4. Playing Sound and Music with DirectX Audio and DirectShow 5. Networking with DirectPlay 6. Creating the Game Core Part 3: Role-Playing Game Programming 7. Using 2D Graphics 8. Creating 3D Graphics Engines 9. Mixing 2D and 3D Graphics Engines 10. Implementing Scripts 11. Defining and Using Objects 12. Controlling Players and Characters 13. Working with Maps and Levels 14. Creating Combat Sequences 15. Getting Online with Multiplayer Gaming Part 4: The Finishing Touches 16. Putting Together a Full Game Appendix A: Bibliography Appendix B: What''s on the CD-ROM